This is such a well informed and clever write up. Calculating revenue per employee is something I’ve never seen before and makes so much sense and only using concurrents for live service games, as you should, is a note I wish the lame-stream media take note of.
"In 2017 it had a headcount of 11,907 and reported around 2 million in revenue. In 2022 it had a headcount of 20,665 and revenue of around…$1.85 million."
You need to correct these numbers. They're billions, not millions.
This is such a well informed and clever write up. Calculating revenue per employee is something I’ve never seen before and makes so much sense and only using concurrents for live service games, as you should, is a note I wish the lame-stream media take note of.
Very informative and a great read
It would be a pity to see Ubisoft falter. But triple-A game development has become a bit untenable. If Ubi falls, it won't be the last...
"In 2017 it had a headcount of 11,907 and reported around 2 million in revenue. In 2022 it had a headcount of 20,665 and revenue of around…$1.85 million."
You need to correct these numbers. They're billions, not millions.
Indeed!